go-tell/internal/service/content.go
2026-10-03 12:25:10 +02:00

604 lines
16 KiB
Go

// Package service holds the application use cases. The demo CMS keeps its
// content in memory: it is seeded at startup and optionally mirrored to a single
// JSON file, so the container needs no database server.
package service
import (
"context"
"encoding/json"
"errors"
"os"
"path/filepath"
"regexp"
"sort"
"strings"
"sync"
"time"
)
// Content is a single article in the backlog.
type Content struct {
ID uint `json:"id"`
Slug string `json:"slug"`
Title string `json:"title"`
Summary string `json:"summary"`
Body string `json:"body"`
Status string `json:"status"`
Published bool `json:"published"`
Category string `json:"category,omitempty"`
Badges []string `json:"badges"`
Author string `json:"author"`
PublishedAt *time.Time `json:"publishedAt,omitempty"`
CreatedAt time.Time `json:"createdAt"`
UpdatedAt time.Time `json:"updatedAt"`
}
// Category groups content for the filter dropdown.
type Category struct {
ID uint `json:"id"`
Slug string `json:"slug"`
Name string `json:"name"`
}
// Badge is a reusable tag shared by any number of articles.
type Badge struct {
ID uint `json:"id"`
Name string `json:"name"`
}
// contentRevision records one edit so the app keeps an audit trail.
type contentRevision struct {
ContentID uint `json:"contentId"`
Operation string `json:"operation"`
CreatedAt time.Time `json:"createdAt"`
Snapshot string `json:"snapshot"`
}
// IContentService exposes the content use cases. Reads are anonymous; Update is
// only reachable once the web layer verified the SSO identity.
type IContentService interface {
List(context.Context, int, int, string, string, []string) ([]Content, error)
ListCategories(context.Context) ([]Category, error)
ListBadges(context.Context) ([]Badge, error)
Get(context.Context, string) (Content, error)
Update(context.Context, Content) (Content, error)
Create(context.Context, Content) (Content, error)
Delete(context.Context, string) error
Reset(context.Context) error
}
// ContentService keeps the demo content in memory behind a mutex. When file is
// set, the store is loaded from that JSON file on startup and written back after
// every edit, so a mounted volume keeps changes across restarts.
type ContentService struct {
mu sync.RWMutex
items []Content
history []contentRevision
categories map[string]string
categoryOrder []string
allBadges []string
nextID uint
file string
}
// NewContentService seeds the store from the given articles. When file is not
// empty and already exists, the store is loaded from it instead, which lets a
// mounted volume keep edits across restarts.
func NewContentService(seed []Content, file string) (*ContentService, error) {
s := &ContentService{file: file}
if file != "" {
if _, err := os.Stat(file); err == nil {
if err := s.load(file); err != nil {
return nil, err
}
return s, nil
}
}
if len(seed) == 0 {
return nil, errors.New("no seed content available")
}
s.applySeed(seed)
if err := s.persistLocked(); err != nil {
return nil, err
}
return s, nil
}
func (s *ContentService) applySeed(seed []Content) {
s.categories = map[string]string{}
s.categoryOrder = nil
s.items = make([]Content, 0, len(seed))
s.history = nil
known := map[string]struct{}{}
for i, item := range seed {
item.ID = uint(i + 1)
item.Category = normalizeCategory(item.Category)
if _, seen := s.categories[item.Category]; !seen && item.Category != "" {
s.categories[item.Category] = categoryDisplay(item.Category)
s.categoryOrder = append(s.categoryOrder, item.Category)
}
item.Badges = normalizeBadges(item.Badges)
for _, badge := range item.Badges {
known[badge] = struct{}{}
}
item.Status = normalizeStatus(item.Status)
if item.CreatedAt.IsZero() {
item.CreatedAt = time.Now()
}
if item.UpdatedAt.IsZero() {
item.UpdatedAt = item.CreatedAt
}
s.items = append(s.items, item)
}
s.nextID = uint(len(seed) + 1)
s.allBadges = sortedKeys(known)
sortContent(s.items)
}
// List returns a page of articles filtered by category, status, and badges. The
// selected badges are combined with AND semantics.
func (s *ContentService) List(_ context.Context, limit, offset int, category, status string, badges []string) ([]Content, error) {
limit, offset = clampPage(limit, offset)
category = normalizeCategory(category)
if strings.TrimSpace(status) != "" {
status = normalizeStatus(status)
}
wanted := normalizeBadges(badges)
s.mu.RLock()
defer s.mu.RUnlock()
out := make([]Content, 0, limit)
for _, item := range s.items {
if category != "" && item.Category != category {
continue
}
if status != "" && item.Status != status {
continue
}
if !hasBadges(item, wanted) {
continue
}
if offset > 0 {
offset--
continue
}
if len(out) == limit {
break
}
out = append(out, cloneContent(item))
}
return out, nil
}
// ListCategories returns the fixed category list used by the filter dropdown.
func (s *ContentService) ListCategories(context.Context) ([]Category, error) {
s.mu.RLock()
defer s.mu.RUnlock()
out := make([]Category, 0, len(s.categoryOrder))
for i, slug := range s.categoryOrder {
out = append(out, Category{ID: uint(i + 1), Slug: slug, Name: s.categories[slug]})
}
return out, nil
}
// ListBadges returns every badge carried by an article, so the filter and the
// editor never suggest a badge that would return nothing.
func (s *ContentService) ListBadges(context.Context) ([]Badge, error) {
s.mu.RLock()
defer s.mu.RUnlock()
known := map[string]struct{}{}
for _, badge := range s.allBadges {
known[badge] = struct{}{}
}
for _, item := range s.items {
for _, badge := range item.Badges {
known[badge] = struct{}{}
}
}
names := sortedKeys(known)
out := make([]Badge, 0, len(names))
for i, name := range names {
out = append(out, Badge{ID: uint(i + 1), Name: name})
}
return out, nil
}
// Get returns one article by slug.
func (s *ContentService) Get(_ context.Context, slug string) (Content, error) {
slug = strings.ToLower(strings.TrimSpace(slug))
if !validSlug(slug) {
return Content{}, errors.New("invalid slug")
}
s.mu.RLock()
defer s.mu.RUnlock()
for _, item := range s.items {
if item.Slug == slug {
return cloneContent(item), nil
}
}
return Content{}, errors.New("content not found")
}
// Update saves an edited article, records a revision, and mirrors the store to
// disk when a content file is configured.
func (s *ContentService) Update(_ context.Context, c Content) (Content, error) {
return s.update(c, "")
}
func (s *ContentService) UpdateAs(_ context.Context, c Content, actor string) (Content, error) {
return s.update(c, actor)
}
func (s *ContentService) update(c Content, actor string) (Content, error) {
c.Slug = strings.ToLower(strings.TrimSpace(c.Slug))
if !validSlug(c.Slug) || strings.TrimSpace(c.Title) == "" || strings.TrimSpace(c.Body) == "" {
return Content{}, errors.New("invalid content")
}
c.Badges = normalizeBadges(c.Badges)
c.Status = normalizeStatus(c.Status)
c.Published = c.Status == "published"
s.mu.Lock()
defer s.mu.Unlock()
index := -1
for i := range s.items {
if s.items[i].Slug == c.Slug {
index = i
break
}
}
if index < 0 {
return Content{}, errors.New("content not found")
}
current := s.items[index]
if actor != "" && current.Author != actor {
return Content{}, errors.New("you can only edit your own content")
}
c.ID = current.ID
c.CreatedAt = current.CreatedAt
c.UpdatedAt = time.Now().Truncate(time.Second)
c.Category = normalizeCategory(current.Category)
c.Author = current.Author
if c.Status == "published" && c.PublishedAt == nil {
now := time.Now().Truncate(time.Second)
c.PublishedAt = &now
}
if c.Status != "published" {
c.PublishedAt = nil
}
s.items[index] = c
sortContent(s.items)
snapshot, _ := json.Marshal(c)
s.history = append(s.history, contentRevision{ContentID: c.ID, Operation: "updated", CreatedAt: c.UpdatedAt, Snapshot: string(snapshot)})
if err := s.persistLocked(); err != nil {
return Content{}, err
}
return cloneContent(c), nil
}
func (s *ContentService) Create(_ context.Context, c Content) (Content, error) {
c.Title = strings.TrimSpace(c.Title)
c.Body = strings.TrimSpace(c.Body)
if c.Title == "" || c.Body == "" {
return Content{}, errors.New("invalid content")
}
c.Status = normalizeStatus(c.Status)
if c.Slug == "" {
c.Slug = generateSlug(c.Title)
}
c.Slug = strings.ToLower(strings.TrimSpace(c.Slug))
if !validSlug(c.Slug) {
return Content{}, errors.New("invalid slug")
}
c.Category = normalizeCategory(c.Category)
c.Badges = normalizeBadges(c.Badges)
now := time.Now()
c.CreatedAt = now
c.UpdatedAt = now
if c.Status == "published" {
if c.PublishedAt == nil {
t := now
c.PublishedAt = &t
}
} else {
c.PublishedAt = nil
}
c.Published = (c.Status == "published")
s.mu.Lock()
defer s.mu.Unlock()
if s.nextID == 0 {
max := uint(0)
for _, it := range s.items {
if it.ID > max {
max = it.ID
}
}
s.nextID = max + 1
}
c.ID = s.nextID
s.nextID++
for _, it := range s.items {
if it.Slug == c.Slug {
s.mu.Unlock()
return Content{}, errors.New("slug already exists")
}
}
created := cloneContent(c)
s.items = append(s.items, created)
sortContent(s.items)
snapshot, _ := json.Marshal(created)
s.history = append(s.history, contentRevision{ContentID: created.ID, Operation: "created", CreatedAt: created.UpdatedAt, Snapshot: string(snapshot)})
if err := s.persistLocked(); err != nil {
return Content{}, err
}
return cloneContent(created), nil
}
func (s *ContentService) Delete(_ context.Context, slug string) error {
slug = strings.ToLower(strings.TrimSpace(slug))
if !validSlug(slug) {
return errors.New("invalid slug")
}
s.mu.Lock()
defer s.mu.Unlock()
for i, it := range s.items {
if it.Slug == slug {
s.items = append(s.items[:i], s.items[i+1:]...)
snapshot, _ := json.Marshal(it)
s.history = append(s.history, contentRevision{ContentID: it.ID, Operation: "deleted", CreatedAt: time.Now(), Snapshot: string(snapshot)})
if err := s.persistLocked(); err != nil {
return err
}
return nil
}
}
return errors.New("content not found")
}
func (s *ContentService) Reset(_ context.Context) error {
s.mu.Lock()
defer s.mu.Unlock()
s.items = nil
s.nextID = 1
s.history = nil
if err := s.persistLocked(); err != nil {
return err
}
return nil
}
// storedContent is the on-disk shape of an article. Identifiers are positional
// so the JSON file stays readable and diff-friendly.
type storedContent struct {
Slug string `json:"slug"`
Title string `json:"title"`
Summary string `json:"summary"`
Body string `json:"body"`
Status string `json:"status"`
Published bool `json:"published"`
Category string `json:"category,omitempty"`
Badges []string `json:"badges"`
CreatedAt time.Time `json:"createdAt"`
UpdatedAt time.Time `json:"updatedAt"`
}
type storedFile struct {
Categories map[string]string `json:"categories"`
Content []storedContent `json:"content"`
History []contentRevision `json:"history,omitempty"`
}
func (s *ContentService) load(file string) error {
data, err := os.ReadFile(file)
if err != nil {
return err
}
var payload storedFile
if err := json.Unmarshal(data, &payload); err != nil {
return err
}
s.categories = payload.Categories
if s.categories == nil {
s.categories = map[string]string{}
}
s.categoryOrder = make([]string, 0, len(s.categories))
for slug := range s.categories {
s.categoryOrder = append(s.categoryOrder, slug)
}
sort.Strings(s.categoryOrder)
s.history = payload.History
known := map[string]struct{}{}
s.items = make([]Content, 0, len(payload.Content))
for i, item := range payload.Content {
c := Content{
ID: uint(i + 1), Slug: item.Slug, Title: item.Title, Summary: item.Summary, Body: item.Body,
Status: normalizeStatus(item.Status), Category: normalizeCategory(item.Category),
Badges: normalizeBadges(item.Badges), CreatedAt: item.CreatedAt, UpdatedAt: item.UpdatedAt,
}
c.Published = c.Status == "published"
for _, badge := range c.Badges {
known[badge] = struct{}{}
}
s.items = append(s.items, c)
}
s.nextID = uint(len(s.items) + 1)
s.allBadges = sortedKeys(known)
sortContent(s.items)
return nil
}
func (s *ContentService) persistLocked() error {
if s.file == "" {
return nil
}
payload := storedFile{Categories: s.categories, History: s.history}
payload.Content = make([]storedContent, 0, len(s.items))
for _, item := range s.items {
payload.Content = append(payload.Content, storedContent{
Slug: item.Slug, Title: item.Title, Summary: item.Summary, Body: item.Body,
Status: item.Status, Published: item.Published, Category: item.Category,
Badges: item.Badges, CreatedAt: item.CreatedAt, UpdatedAt: item.UpdatedAt,
})
}
data, err := json.MarshalIndent(payload, "", " ")
if err != nil {
return err
}
if dir := filepath.Dir(s.file); dir != "" && dir != "." {
if err := os.MkdirAll(dir, 0o755); err != nil {
return err
}
}
tmp := s.file + ".tmp"
if err := os.WriteFile(tmp, data, 0o644); err != nil {
return err
}
return os.Rename(tmp, s.file)
}
func clampPage(limit, offset int) (int, int) {
if limit < 1 {
limit = 20
}
if limit > 100 {
limit = 100
}
if offset < 0 {
offset = 0
}
return limit, offset
}
func hasBadges(item Content, wanted []string) bool {
for _, badge := range wanted {
found := false
for _, have := range item.Badges {
if have == badge {
found = true
break
}
}
if !found {
return false
}
}
return true
}
// sortContent orders articles newest first, matching the list page ordering.
func sortContent(items []Content) {
sort.SliceStable(items, func(i, j int) bool {
if !items[i].UpdatedAt.Equal(items[j].UpdatedAt) {
return items[i].UpdatedAt.After(items[j].UpdatedAt)
}
if !items[i].CreatedAt.Equal(items[j].CreatedAt) {
return items[i].CreatedAt.After(items[j].CreatedAt)
}
return items[i].ID > items[j].ID
})
}
func cloneContent(c Content) Content {
c.Badges = append([]string(nil), c.Badges...)
return c
}
func normalizeCategory(value string) string {
value = strings.ToLower(strings.TrimSpace(value))
if !validSlug(value) {
return ""
}
return value
}
func normalizeStatus(value string) string {
switch value = strings.ToLower(strings.TrimSpace(value)); value {
case "published", "draft", "review", "archived":
return value
default:
return "draft"
}
}
func normalizeBadges(values []string) []string {
result := make([]string, 0, len(values))
seen := make(map[string]struct{}, len(values))
for _, value := range values {
value = strings.ToLower(strings.TrimSpace(value))
if value == "" || len(value) > 100 {
continue
}
if _, ok := seen[value]; ok {
continue
}
seen[value] = struct{}{}
result = append(result, value)
}
sort.Strings(result)
return result
}
func sortedKeys(set map[string]struct{}) []string {
out := make([]string, 0, len(set))
for key := range set {
out = append(out, key)
}
sort.Strings(out)
return out
}
// categoryDisplay returns the readable name for a category slug, falling back
// to a title-cased slug for anything not in the seeded list.
func categoryDisplay(slug string) string {
if name, ok := categoryNames[slug]; ok {
return name
}
return strings.ToUpper(slug[:1]) + slug[1:]
}
func generateSlug(title string) string {
title = strings.TrimSpace(strings.ToLower(title))
if title == "" {
return "post"
}
// simple slugification
parts := strings.Fields(title)
var out strings.Builder
for i, p := range parts {
cleaned := strings.Map(func(r rune) rune {
if (r >= 'a' && r <= 'z') || (r >= '0' && r <= '9') {
return r
}
return '-'
}, p)
cleaned = strings.Trim(cleaned, "-")
if cleaned == "" {
continue
}
if i > 0 {
out.WriteByte('-')
}
out.WriteString(cleaned)
}
if out.Len() == 0 {
return "post"
}
res := out.String()
if len(res) > 60 {
res = res[:60]
}
return strings.Trim(res, "-")
}
var slugRE = regexp.MustCompile(`^[a-z0-9]+(?:-[a-z0-9]+)*$`)
func validSlug(s string) bool { return len(s) > 0 && len(s) <= 200 && slugRE.MatchString(s) }