package game import "math/rand" type Bot struct { Player } func NewBot(id, name string) *Bot { return &Bot{ Player: *NewPlayer(id, name), } } func (b *Bot) ChooseRank(hand []Card) Rank { // Bot simply picks a random card rank from its hand if len(hand) == 0 { return RankAce } idx := rand.Intn(len(hand)) return hand[idx].Rank } func (b *Bot) ChooseCardToAsk(availableRanks []Rank) Rank { if len(availableRanks) > 0 { idx := rand.Intn(len(availableRanks)) return availableRanks[idx] } return RankAce }